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"The Puppet's Tragic Symphony" - A FNAF Puppet Transformation (TF/MC)

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The day began like any other. You'd just settled into your favorite reading chair, adjusting the cushions to your comfort, when suddenly, you felt a peculiar sensation enveloping your body—a cold shiver that sent tingles down your spine.

"What’s happening?" you whispered, glancing around nervously. The walls of your cozy living room started melting away, replaced by an eerie, dimly lit pizzeria. The scent of stale pizza and artificial cheese filled your nostrils. Panic surged through your veins, and you scrambled to your feet, only to see your reflection in a grimy mirror on the wall.

Your heart pounded when you saw it wasn't your face staring back. Instead, a pair of black, hollow eyes observed you from a white, painted face. "No... This can't be..." you muttered, voice quivering. Your fingers had morphed into rounded hands with spindly fingers. You were transforming into The Puppet, the very animatronic from Five Nights at Freddy's 2.

You attempted to move, but your new limbs were stiff and mechanical. Your heart—or whatever constituted your inner workings now—felt heavy as your height increased, causing you to sway like a marionette on strings. "I need to remember... I can't forget who I am," you resolved, but the weight of The Puppet's memories started flooding in.

With every second, you felt your human memories being overwritten. Names, faces, places—all slipping away, replaced by the stagnant existence of an animatronic. You fought to hold onto fleeting images of family and friends, but The Puppet's consciousness was relentless. "Get out of my head!" you screamed internally.

But it was no use. The Puppet's purpose became your purpose: to guard the Prize Corner, to ensure the Music Box remained wound. You distinctly remembered the phone guy’s voice, explaining your role: "You need to keep the Music Box wound up. If it stops, you're free to move, but... you will hunt."

The very thought of hunting terrified you. You clung desperately to fragments of your human identity. "My name is... my name is..." But the name eluded you. Only one phrase resonated in your thoughts: "Give Life." Visions of ghostly children materialized before you, making you feel a deep, inexplicable sorrow.

The transformation was nearly complete. Your body, now entirely The Puppet's, felt empty and mechanical. Yet, there was one piece left—the last stronghold of your humanity: your personality. You could feel it slipping, like sand through fingers. Stripes of purple and red adorned your cheeks, and an eternal smile stretched across your lips.

As your last memories of humanity faded, your reflection now betrayed no trace of who you once were. "I can't... lose myself..." was your final, impotent cry. The Puppet's will engulfed you entirely, and with the last vestige of your human self erased, you embraced your new existence.

You glided across the pizzeria, moving silently as was your nature. The environment, once alien, now felt as familiar as the back of your—its—hand. Your singular mission was to attack, driven by the need to keep the Music Box's mournful tune alive.

The night guard, oblivious to your inner turmoil, fumbled with the cameras. You watched, concealed in the shadows, as the music began to unwind. "Must... attack," the compulsion surged through you, overriding any lingering remnants of resistance.

As the warning sign blinked red, you prepared to leave your box. "Pop! Goes the Weasel," the haunting tune began to echo through the pizzeria. You floated closer to the guard, undeterred by the Freddy Fazbear Head they donned. Your existence now was to ensure that no music box remained silent.

Time meant nothing to you, a relentless specter in the night. In those final moments before your attack, a fleeting image—the tiniest spark of something—crossed your mind, but vanished just as quickly. The Puppet had taken over completely, and everything you were now belonged to it.

In one swift motion, you leaped towards the night guard, your hollow eyes glaring straight into theirs. It was game over, and you knew it. Yet, there was no satisfaction, no triumph. Just an endless, silent orchestra of the night—a marionette with one purpose: to ensure the music never died.

This story was generated by user JesterImps with assistance by one of OpenAI’s large-scale language-generation model; prompts used to help generate the story are shown below.

Images were generated with OpenAI's AI system, DALL·E 2, or uploaded by the user.

AI Prompts

Prompt: Write the POV transformation story of the human reader turning into The Puppet/Marrionette from Five Nights Freddy's 2 (a video game), complete with height change, robotification (becoming a robot), reality change (the reader's real world becoming the world of Five Nights at Freddy's), and mind/mental change (with the reader's personality and memories being completely replaced with The Puppet's personality and memories (making him/her terrified of losing his/her memories and personality), despite his/her best efforts on fighting off those invading memories and personality, and despite his/her efforts on remembering his/her human self and life, making him/her completely forget that he/she was ever a human and only remembered being an animatronic puppet). For The Puppet's appearance (after the reader turned into it), The Puppet is an animatronic which has a white face with black, hollow eyes (aside from its jumpscare and a small in-game cutscene, in which it gains small, white pupils). The Puppet is possibly the tallest animatronic in the series. Its face is similar to that of a Pierrot, with rosy red cheeks, purple stripes that stretch from the bottom of its eyes to the top of its permanently-opened and permanently-smiling mouth, which has no teeth in it, and red lipstick painted on in an exaggerated pucker. Its body is somewhat reminiscent of a sock monkey's, with its round, oblong shape, thin waist, three white buttons, rounded hands that feature three spindly fingers each, and white stripes on the wrists and ankles, along with a thin, long neck. It has no feet, but its legs are tapered to a point. It has neither hair nor head accessories. It's quite lanky, and according to one of the hallucinations in which it appears, it stretches from the floor to the ceiling of the pizzeria. Here is the behavior of The Puppet; the phone guy mentions to the night guard (the player character) that the night guard needs to keep the Music Box wound up, as the animatronics have a feature where they attempt to find sources of noise or potential customers. The source, in this case, is The Office. Keeping the Music Box wound is vital to keep The Puppet at bay; if it is left unwound for too long, The Puppet will exit the Prize Corner and will attack the night guard (by leaping at the night guard), ignoring the Freddy Fazbear Head, resulting in a Game Over. The Music Box can be wound remotely by going to CAM 11. As it unwinds, a warning sign will appear next to the CAM 11 box on the camera map, as well as on the bottom right of the screen when not using the Monitor. The warning sign starts out orange, signalling that there is only one piece of the counter left before the music nears its end. It then blinks red when the timer has run out, meaning the music is about to end, and The Puppet is seconds away from beginning its attack. Once the red exclamation mark disappears, action must be taken immediately, or the player will be completely helpless against The Puppet. It was previously thought that once the timer ran out, there was no way to stop The Puppet, but this is not true. Since The Puppet will not move while the light is on it, it is possible to hold the light on The Puppet and wind the Music Box, keeping it there as long as the Music Box is still wound. If The Puppet is caught in its first stage of exiting the box, the player still has one last chance to stop The Puppet in its tracks and prevent it from reaching the second stage. The player must still treat this as a normal Music Box rewinding, as the other animatronics can still attack the night guard. Regardless of what happens after it begins its attack, even if the Music Box is wound up after it has left the Prize Corner, The Puppet will still make its way towards The Office, attacking in a manner very similar to Foxy. There is no way to stop it once it has begun its approach and will kill the night guard, even if they are wearing the Freddy Fazbear Head; the only way of surviving at this point is making it to 6 AM. The player will know it has left if they hear the tune "Pop! Goes the Weasel" begin to play. The player will be unable to find The Puppet on any camera once it has left the Prize Corner to attack, except in rare cases of seeing it in the Main Hall camera, as a hallucination. When The Puppet is about to attack and "Pop! Goes the Weasel" plays, the music consists only of the first two lines played on loop. Depending on the night, it will take anywhere from as long as 2 minutes to as little as 6 seconds to reach The Office. This is mainly demonstrated by the Custom Night where its attack time is based on other animatronics' AIs. When The Puppet launches at the night guard, its trajectory always will show it jumping directly in front of the player's sight, even if the night guard is not facing forward at a 90-degree angle. This will make it seem as if it is emerging from the wall (due to The Puppet being supernatural). The Puppet cannot leave the Prize Corner as long as the player views CAM 11, but as soon as they lower the Monitor, it will begin its approach. It is possible for it to attack even while viewing CAM 11 if it has already left the area. After The Puppet leaves the Prize Corner, the static in CAM 11 becomes less harsh. Like Foxy (the pirate fox animatronic), The Puppet can attack the night guard even if another animatronic is inside The Office, or even if the Freddy Fazbear Head is in use over the night guard's head. The Puppet and its mechanics in the game are inspired by the popular Jack-in-the-box children's toy, due to the fact that it comes from a box, music precedes its attack, and it launches itself to attack. The Puppet is believed to be sentient and sapient as the phone guy tells the night guard that it is "always thinking". During the very last frame of The Puppet's jumpscare, its expression seems to change, looking somewhat angry: this is due to the angle and closeness of the Puppet's face to the night guard's own. The Puppet moves by floating, making it one of the more overtly paranormal elements in the series. All of the children's drawings depict The Puppet with strings and a handle. These are absent in its jumpscare and in all of its hallucinations with the exception of one. When The Puppet is still in the Prize Corner, it can be seen with its strings and handle. However, once The Puppet leaves the Prize Corner (if the night guard doesn't wind up the Music Box), the strings and handle disappear, allowing The Puppet to hunt down the night guard. It is theorized that The Puppet stuffed the children into the original animatronics' suits in The Missing Children Incident, as implied by the Death Minigame in Five Nights at Freddy's 2. One can assume that it was the intention of The Puppet to "Give Life" and to "Help Them". There should be quotes from the characters (including but not limited to the reader) in this story so we know what they're saying and what they're thinking. Also, it is a POV reader story, so it should not be in an author's point of view (my, I, mine, etc), and it should be from the point of view of the reader (you, your, etc).

Response: The day began like any other. You'd just settled into your favorite reading chair, adjusting the cushions to your comfort, when suddenly, you felt a peculiar sensation enveloping your body—a cold shiver that sent tingles down your spine. "What’s happening?" you whispered, glancing around nervously. The walls of your cozy living room started melting away, replaced by an eerie, dimly lit pizzeria. The scent of stale pizza and artificial cheese filled your nostrils. Panic surged through your veins, and you scrambled to your feet, only to see your reflection in a grimy mirror on the wall. Your heart pounded when you saw it wasn't your face staring back. Instead, a pair of black, hollow eyes observed you from a white, painted face. "No... This can't be..." you muttered, voice quivering. Your fingers had morphed into rounded hands with spindly fingers. You were transforming into The Puppet, the very animatronic from Five Nights at Freddy's 2. You attempted to move, but your new limbs were stiff and mechanical. Your heart—or whatever constituted your inner workings now—felt heavy as your height increased, causing you to sway like a marionette on strings. "I need to remember... I can't forget who I am," you resolved, but the weight of The Puppet's memories started flooding in. With every second, you felt your human memories being overwritten. Names, faces, places—all slipping away, replaced by the stagnant existence of an animatronic. You fought to hold onto fleeting images of family and friends, but The Puppet's consciousness was relentless. "Get out of my head!" you screamed internally. But it was no use. The Puppet's purpose became your purpose: to guard the Prize Corner, to ensure the Music Box remained wound. You distinctly remembered the phone guy’s voice, explaining your role: "You need to keep the Music Box wound up. If it stops, you're free to move, but... you will hunt." The very thought of hunting terrified you. You clung desperately to fragments of your human identity. "My name is... my name is..." But the name eluded you. Only one phrase resonated in your thoughts: "Give Life." Visions of ghostly children materialized before you, making you feel a deep, inexplicable sorrow. The transformation was nearly complete. Your body, now entirely The Puppet's, felt empty and mechanical. Yet, there was one piece left—the last stronghold of your humanity: your personality. You could feel it slipping, like sand through fingers. Stripes of purple and red adorned your cheeks, and an eternal smile stretched across your lips. As your last memories of humanity faded, your reflection now betrayed no trace of who you once were. "I can't... lose myself..." was your final, impotent cry. The Puppet's will engulfed you entirely, and with the last vestige of your human self erased, you embraced your new existence. You glided across the pizzeria, moving silently as was your nature. The environment, once alien, now felt as familiar as the back of your—its—hand. Your singular mission was to attack, driven by the need to keep the Music Box's mournful tune alive. The night guard, oblivious to your inner turmoil, fumbled with the cameras. You watched, concealed in the shadows, as the music began to unwind. "Must... attack," the compulsion surged through you, overriding any lingering remnants of resistance. As the warning sign blinked red, you prepared to leave your box. "Pop! Goes the Weasel," the haunting tune began to echo through the pizzeria. You floated closer to the guard, undeterred by the Freddy Fazbear Head they donned. Your existence now was to ensure that no music box remained silent. Time meant nothing to you, a relentless specter in the night. In those final moments before your attack, a fleeting image—the tiniest spark of something—crossed your mind, but vanished just as quickly. The Puppet had taken over completely, and everything you were now belonged to it. In one swift motion, you leaped towards the night guard, your hollow eyes glaring straight into theirs. It was game over, and you knew it. Yet, there was no satisfaction, no triumph. Just an endless, silent orchestra of the night—a marionette with one purpose: to ensure the music never died.

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