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"The Creator's Duality: A Teen's Dark Descent into WorldCraft"

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A teenager in his room, Alex discovers a mysterious game titled 'WorldCraft' on his computer. Intrigued, he delves in, creating a bleak world and an imperfect character named Sandra, reflecting the harsh realities of life.
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At the dawn of his 16th birthday, a homebody by the name of Alex found himself grappling the usual ennui of everyday teenage life. His existence revolved around his cutting-edge, sleek powerful machine -- the computer. In the otherwise mundane routine of classes online and gaming tournaments, any wildcard was welcomed, and one such wildcard was about to be dealt.

One quaint afternoon, amidst the glaring sunlight seeping through the wooden shutters of his room, a peculiar game icon flashed on his desktop. Alex, who lived for the glitches and quirks of the digital universe, was quick to take note of this unexpected arrival. Titled 'WorldCraft', this software was completely alien to him, a game he did not recollect downloading.

Curious and intrigued, Alex decided to delve into this apparent mystery game. The moment the welcoming screen popped up, it stated: "Welcome to WorldCraft, a place where you are unbounded, the creator of your own universe. Forge characters, create their story, and shape their lives." Never had Alex come across such an original approach in the gaming world.

An evocative rush of excitement washed over him as he decided to spin a world identical to his own. A world, raw, real, and unforgiving; a world full of struggles and pains. Now came the turn for the protagonist of this ostensibly bleak world. He yearned to make it as authentic as possible, mocking the sheer burden of real-life existence.

With a cynical burst of inspiration, he brought to life Sandra, a 40-year-old woman who was far from the ideal posture advertised by society. Sandra was a simple woman, with warm brown hair that fell to her shoulders, she wore the symbols of motherhood - sagging breasts, a slight paunch, adorned with stretch marks that painted tales of three childbirths. Overweight with plump thighs, she was a patroness of innumerable ailments, the worst of which was postpartum incontinence that served as a haunting memento of her motherhood.

True to the dystopic essence of his game world, Alex decided that Sandra resented her existence. Her life was rigidly set in dissatisfaction and regret. A mother to three children but unfortunately, her motherhood was tainted, unfulfilling. She was a bad mother, she believed it, echoing every word that societal norms had dictated to her.

He looked upon his creation, a sense of perverse satisfaction overtaking him. Alex was done, Sandra was born, and a world awaited her, pitfalls and all. He felt powerful, Carter of a universe, an unseen deity of a world reflecting the unforgiving harsh reality as it was. The game had begun.

This story was generated by user dhaiejjda with assistance by one of OpenAI’s large-scale language-generation model; prompts used to help generate the story are shown below.

Images were generated with OpenAI's AI system, DALL·E 2, or uploaded by the user.

AI Prompts

Prompt: 16-year-old Alex suddenly discovered a strange game on his computer that he had not downloaded. In it, you could create your own world and follow the lives of the characters. Alex created a world identical to the real one and decided to create a character to make fun of it. He didn't give a damn about the character's feelings at all. He created 40-year-old Sandra, brown shoulder-length hair, sagging breasts, a single mother of three children, a little overweight, thick thighs, many diseases from age and childbirth, including postpartum incontinence, Sandra hates her life, a terrible mother. Describe everything before this moment

Response: At the dawn of his 16th birthday, a homebody by the name of Alex found himself grappling the usual ennui of everyday teenage life. His existence revolved around his cutting-edge, sleek powerful machine -- the computer. In the otherwise mundane routine of classes online and gaming tournaments, any wildcard was welcomed, and one such wildcard was about to be dealt. One quaint afternoon, amidst the glaring sunlight seeping through the wooden shutters of his room, a peculiar game icon flashed on his desktop. Alex, who lived for the glitches and quirks of the digital universe, was quick to take note of this unexpected arrival. Titled 'WorldCraft', this software was completely alien to him, a game he did not recollect downloading. Curious and intrigued, Alex decided to delve into this apparent mystery game. The moment the welcoming screen popped up, it stated: "Welcome to WorldCraft, a place where you are unbounded, the creator of your own universe. Forge characters, create their story, and shape their lives." Never had Alex come across such an original approach in the gaming world. An evocative rush of excitement washed over him as he decided to spin a world identical to his own. A world, raw, real, and unforgiving; a world full of struggles and pains. Now came the turn for the protagonist of this ostensibly bleak world. He yearned to make it as authentic as possible, mocking the sheer burden of real-life existence. With a cynical burst of inspiration, he brought to life Sandra, a 40-year-old woman who was far from the ideal posture advertised by society. Sandra was a simple woman, with warm brown hair that fell to her shoulders, she wore the symbols of motherhood - sagging breasts, a slight paunch, adorned with stretch marks that painted tales of three childbirths. Overweight with plump thighs, she was a patroness of innumerable ailments, the worst of which was postpartum incontinence that served as a haunting memento of her motherhood. True to the dystopic essence of his game world, Alex decided that Sandra resented her existence. Her life was rigidly set in dissatisfaction and regret. A mother to three children but unfortunately, her motherhood was tainted, unfulfilling. She was a bad mother, she believed it, echoing every word that societal norms had dictated to her. He looked upon his creation, a sense of perverse satisfaction overtaking him. Alex was done, Sandra was born, and a world awaited her, pitfalls and all. He felt powerful, Carter of a universe, an unseen deity of a world reflecting the unforgiving harsh reality as it was. The game had begun.

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